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20xx hack pack special melee
20xx hack pack special melee













20xx hack pack special melee
  1. #20xx hack pack special melee manual#
  2. #20xx hack pack special melee full#
  3. #20xx hack pack special melee code#

An obvious thanks also goes out to all the other modders in the community whose work somehow or another has been incorporated into the Hack Pack.

#20xx hack pack special melee code#

Much thanks goes out to DRGN, for assisting with updating the alternate costumes for this release and for his incredibly useful Melee hacking programs - DAT Texture Wizard and Melee Code Manager. I am hoping for this to be a hub of collaboration between community members to assist one another with general questions about features of the Hack Pack and to share effective ways of using its features for practicing techniques. I also created an official 20XX Hack Pack Discord Chat. Both of these files could use a lot of updating. The majority of the assembly code used in the project can be found in this file, but it is not exhaustive. For the most part, the stuff towards the bottom is the most recent. As of now, it is a 27,000 line long text file where order, clarity, and organization is not guaranteed. "Scratchpad - Achilles" is basically where I write all my code and research notes. "SSBM Facts" details some of the structures, flags, ID lists, and other things of that nature used by the game. Two main files are uploaded - "SSBM Facts.txt" and "Scratchpad - Achilles.txt" whose names and format were inspired from wParam, the Melee hacker from a decade ago that created the original memory card stack overflow exploit. I guess the current plan for this Github is to just be a public home for some of my notes.

#20xx hack pack special melee manual#

The nature of the "source code" for this project is.pared to higher level languages because it is standalone assembly code being injected into already existing assembly code via manual hex editing (although, I let MCM handle the vast majority of code injection now). I am relatively new to the programming world, and just created a Github project, my first ever, for the 20XX Hack Pack.

20xx hack pack special melee 20xx hack pack special melee

The only change relevent to the replay system since the time of those recordings was adding a "Random Hold Last Percent Chance" flag in the Debug Menu, rather than a hard-coded value like in the videos. The content quality is high though, so pay attention! It will be well worth your time. Please refer to the changelog below for details about the new version.īefore attempting to use the new replay system, I implore you to block off 1.5 hours of your life and watch the extremely low production quality, incredibly informal, unscripted, 9 part, 20XX Hack Pack 4.06 - Save States/Replay Tutorial Playlist.

#20xx hack pack special melee full#

I continuously struggle with finding the perfect "stopping point" for releasing full versions of the Hack Pack, but I am very comfortable with its current state and feel it is time. Aside from the tangible new features, much of this growth has occurred behind the scenes, with smarter and safer programming practices in addition to a deeper understanding of the game engine through reverse engineering an imperative combination for developing a rich and flexible set of practicing tools for the community. The past thirteen months have been a period of significant growth for the 20XX Hack Pack, and I am here to share with you the latest release of the project, Version 4.06.















20xx hack pack special melee